Getting Started with Programming, OO and Java Basics for Non-Developers is a skills-focused, hands-on coding course that teaches students the fundamentals of programming object oriented (OO) applications with Java to a basic level, using sound coding skills and best practices for OO development. This course is presented in a way that enables interested students to embrace the fundamentals of coding as well as an introduction to Java, in a gentle paced environment that focuses on coding basics.Students are introduced to the application development cycle, structure of programs, and specific language syntax. The course introduces important algorithmic constructs, string and character manipulation, dynamic memory allocation, standard I/O, and fundamental object-oriented programming concepts.

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* Actual course outline may vary depending on offering center. Contact your sales representative for more information.

Learning Objectives

This "skills-centric" course is about 50% hands-on lab and 50% lecture, designed to train attendees in basic coding with Java, coupling the most current, effective techniques with the soundest industry practices. Our engaging instructors and mentors are highly experienced practitioners who bring years of current "on-the-job" experience into every classroom.
Working in a hands-on learning environment, guided by our expert team, attendees will learn:
The steps involved in the creation and deployment of a computer program
What OO programming is and what the advantages of OO are in today's world
To work with objects, classes, and OO implementations
The basic concepts of OO such as encapsulation, inheritance, polymorphism, and abstraction
The basic constructs that all programming languages share
The basic Java constructs supporting processing as well as the OO orientation
How to use Java exception handling
About and how to use classes, inheritance and polymorphism
About use collections, generics, autoboxing, and enumerations
How to take advantage of the Java tooling that is available with the programming environment being used in the class

1
  • Introduction to Computer Programming

  • Introduction to Programming
    Programming Tools

2
  • Programming Fundamentals

  • Thinking About Objects
    Program Basics
    Programming Constructs

3
  • Java- A First Look

  • The Java Platform
    Using the JDK
    The Eclipse Paradigm
    Writing a Simple Class

4
  • OO Concepts

  • Object-Oriented Programming
    Inheritance, Abstraction, and Polymorphism

5
  • Getting Started with Java

  • Adding Methods to the Class
    Language Statements
    Using Strings
    Specializing in a Subclass

6
  • Essential Java Programming

  • Fields and Variables
    Using Arrays
    Java Packages and Visibility

7
  • Advanced Java Programming

  • Inheritance and Polymorphism
    Interfaces and Abstract Classes
    Exceptions

8
  • Java Developer's Toolbox

  • Utility Classes
    Enumerations and Static Imports
    Formatting Strings

9
  • Collections and Generics

  • Introduction to Generics
    Collections

Audience

This basic course is intended for anyone who is new to software development and wants, or needs, to gain an understanding of the fundamentals of coding and basics of Java and object-oriented programming concepts. Attendees might include: Technically-minded attendees who want or who want to begin the process of becoming an OO application developer Technical team members from non-development roles, re-skilling to move into software and application development roles within an organization Recent college graduates looking to apply their college experience to programming skills in a professional environment, or perhaps needing to learn the best practices and standards for programming within their new organization Technical managers tasked with overseeing programming teams, or development projects, where basic coding knowledge and exposure will be useful in project oversight or communications needs

Language

English

Prerequisites

Before attending this course, students must have: Ability to use computers to start programs, open and save files, navigate application menus and interfaces Ability to understand logical concepts such as comparisons Understand number theory Ability to create, understand, and follow structured directions or step-by-step procedures Ability to understand and apply abstract concepts to concrete examples

$2,495

Length: 5.0 days (40 hours)

Level:

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